Since then, I’ve dreamed of doing that with all the capabilities of the internet, tablets and individualized, adaptive learning,” Gross said. “Back then, I wanted to build software that would help kids fall in love with learning and not just go through these skill-and-drill exercises. So he’s no stranger to the edtech market. While Gross today is best-known as the founder of the world’s first startup incubator, Idealab, he earlier started an educational software company called Knowledge Adventure that was acquired by Cendant for $95 million in 1996. That will all matter even if coding is not your occupation,” Gross said. And that can understand things like what loops, variables and sequences are. and the world that understand that principle. “Code will be embedded in everything in our lives if it is not already. Idealab founder Bill Gross said he backed codeSpark because of its unique approach to teaching kids programming basics before they develop a high degree of math or reading skills. Not only can this be played in China or the U.S., without translation, but if you are a kid with ADHD, dyslexia or some other learning difference or disability, you can play The Foos along with your classmates.” ![]() ![]() Hosford said, “A no words approach is important to us from an accessibility and localization standpoint. Part of what’s fueled the game’s popularity is that Hosford, and co-founder and Chief Product Officer Joe Shochet, designed its content to be visual not verbal or numeric. The games feature characters who are girls, and storylines that do not involve the rescue of girls, for example.Ĭo-founder and CEO Grant Hosford said the edtech startup’s first game The Foos Coding has been played by 4 million kids in 201 countries to-date. A Los Angeles startup called codeSpark has raised $4.1 million in seed funding for web and mobile games that teach kids how to code, even before they know how to read and write effectively.ĬodeSpark’s games were developed for kids 4 to 9 years old, and with a goal of not just teaching them STEM concepts, but engaging boys and girls equally well.
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